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Is a man not entitled to the sweat of his brow? 'No!' says the man in Washington, 'It belongs to the poor.' 'No!' says the man in the Vatican, 'It belongs to God.' 'No!' says the man in Moscow, 'It belongs to everyone.' I rejected those answers instead, I chose something different. “I am Andrew Ryan, and I'm here to ask you a question. Unfortunately, things don’t go quite as planned. Sick of government taxing his income and regulating his work, Ryan builds a capitalist utopia where no government on earth can touch him. Rather than a mad scientist or voracious monster, he is simply a man with an ambitious dream. Ryan is one of the more original adversaries I have faced in a game. The undersea house of horrors that is Rapture was defined for me by three things: the decaying art deco design, the roaming gangs of genetically-altered psychos, and the pompous voice of Rapture’s founder, Andrew Ryan. Most recently, I was impressed by Bioshock’s Andrew Ryan. The right man in the wrong place can make all the difference in the world. well, let's just say your hour has come again. No one is more deserving of a rest, and all the effort in the world would have gone to waste until. Not that I wish to imply that you have been sleeping on the job. "Is a man not entitled to the sweat of his brow?" Andrew Ryan, from Bioshock
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Her demented, erratic gloating invaded my dreams. This was a deadly serious mad homicidal computer, who provided more than a little inspiration for GlaDOS, many years later. The oldest is SHODAN from System Shock and its sequel. War never changes…”Īpart from that, it’s baddies all the way. The closest was probably Ron Perlman’s classic Fallout introduction, “War.
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I started thinking back on games I have loved, both recently and further back, and I found it difficult to think of any memorable speeches made by good guys. I think this fairly typical setup has resulted in something interesting: most of my favourite lengthy in-game speeches were delivered by villains. Ah yes, they were good times.Īpart from the slightly baffled sentry guns, GLaDOS’s is the only voice in Portal - Chell, the player-controlled character, never speaks a word. Throughout the two hours or so of playing time, she transitioned from an off-kilter but generally benevolent guide through to a manipulative and passive aggressive bully, and finally blossomed into a deranged electronic psychopath. "Nice job breaking it, hero." GLaDOS, from Portal
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